Sunday, January 7, 2024

Euphoric Necratosis

Euphoric Necratosis, known as Rapture Rot by the common folk, is a rare and deadly affliction. Its victims experience constant escalations in their emotions, ranging from intense joy to uncontrollable anger or sadness; each "emotional episode" destabilises the physical form of the patient. The disease targets random limbs from the victims' bodies, causing the limbs to start liquifying. Some cases saw the heads of victims start liquifying first, leading to instant death.
Each emotional tumult caused by Rapture Rot only accelerates this woeful process.


There is no known cure for it, as a victim's body and mind succumbs to its vile tendrils and gets pulled into utter chaos; the only way out is by ending one's miserable existence. The disease is rare, that is true, but whenever it ensnares a poor sap, a "Wry Goodbye" is done, a ritual of sorts to help the person pass into the other world peacefully; they get administered a lethal dose of rat poison (or something more expensive if they've got the money for that). And are surrounded by their loved ones or any of the cheap whores that they promised payment after they pass. The victim can enjoy their heightened emotions until having their last laugh, if you will.

The disease is contracted by random deep bites on a victim's back. No one knows where they come from, but everyone knows you're as good as dead once you get them. However, many wives' tales and rumours speak of the Gloomfang Noctilisk, long and slender creatures that stalk the woods. Still, no civilised person would believe tales spun to scare kids, would they...?

This gruesome progression of Euphoric Necratosis can be tracked by a D-10 table I graciously provided below in case you want to add this into one of your sessions (look at you being an evil GM). The rate of the disease's acceleration is up to you, the Gamemaster; make it as rapid or slow, reduce its lethality, whatever; it is yours to mess about with.



The Horrifying and Gruesome Progression of Euphoric Necratosis:

Roll Effect
1 Right Hand/Arm: Fingers to shoulder, the right arm begins its unsettling transformation, turning to a liquid state.
2 Left Hand/Arm: The left arm suffers a similar fate, with each segment dissolving in an agonizing sequence.
3 Right Foot/Leg: Starting from the toes, the disease mercilessly claims the right leg, rendering it a useless, liquid mass.
4 Left Foot/Leg: The left leg's turn to succumb to the disease, from the toes upward, leaving victims crippled and in despair.
5 Torso: The core of the body is not spared; the torso's liquefaction leads to catastrophic organ failure.
6 Head: A dire roll leading to the most feared outcome - head liquefaction, often resulting in instant or rapid death.
7 Eyes: Vision is stolen as the eyes melt away, plunging victims into darkness before further spread.
8 Ears: The ears begin to dissolve, taking away hearing and potentially leading to total disorientation.
9 Nose and Mouth: The essential functions of breathing and eating are compromised as the face begins its decay.
10 Roll Twice: The disease's ferocity shows no bounds; roll twice more to see multiple areas afflicted at once.

The Narcoleafer


/ˈnɑr.koʊ.liː.fər/


A predator natural to the Twilight Grove, the Narcoleafer resembles a vibrant parrot in form. It's made out of a smattering of plants and tree bark, allowing it to blend in seamlessly with the surrounding flora.

Nacroleafers are dangerous predators because of their solitary nature; they use their colourful appearance to lure their prey. The Nacroleafer emits a hypnotizing and fragrant toxin mimicking a prey's favourite smell. Their docile nature makes it seem like they are vulnerable when caught by surprise, but in reality, they are very resilient creatures; regenerating damaged parts rapidly allows them to fly away from adversaries quick enough.

Nacroleafers reproduce asexually; they split into pieces over a while (usually in a place where pieces can be stored together), and over time, when a Narcoleafer has gathered enough resources -- mostly comprised of other plants, dead animals, and insects -- the resources join together with the Narcoleafer pieces to produce an offspring.

Many an adventureer has fallen prey to a Narcoleafer. Pompous adventureers often underestimate its ability to make creatures vulnerable via its toxin, leading to many deaths that could have been avoided via careful planning.



Thursday, January 4, 2024

The C'raab

 


/ˈkrɑːb/

The origins of the C’raab are a mystery, leaving scholars questioning their sanity. Ancient texts mention a master race of chitinous beings; their size is debated; some records state that they are the size of men, and some state that they are the size of a horse, but the discrepancies don’t only end with size. Their physical features tend to change from record to record; some texts depict these beings as human-like in appearance, allowing them to blend in with the average man. Some mention that their appearance is of a bat-like creature with mandibles, frightening to the sight. These discrepancies continue to the number of limbs, eyes, heads... One thing is for sure, though: records never fail to mention their exoskeleton (or skin?), smooth and metallic and chitinous in nature; the colours, though, vary. The colour descriptions range from dark, void-like hues to bright colours that mimic an odd-looking map. Records of the C’raab are still being found; with more and more details being uncovered, we can only assume that we have so much yet to learn.

Wednesday, January 3, 2024

The Zoflari

 


Few cities can claim as rich and as mysterious a legacy as Zoflar. Its ivy-clad walls, where the Zoflari thrived, carry a lot of history and knowledge hidden from the ordinary person. The Zoflari are defined by their unshaken values; personal sacrifice for one’s cause is the pinnacle of their virtues.


Zoflar can be likened to Renaissance Italy in splendour; it is a complex network of religious factions. It is not the individual that matters, but rather the collective – a family, a cult, a congregation—each playing a role in the fabric of Zoflari society.


One’s scent is vital in determining one’s social status in Zoflar. A blend of distinct scents and perfumes often marks one’s social status; every Zoflari carries a particular scent based on one’s status in Zoflar. The natural scent of a Zoflari (also known as the beggar’s scent) is of soil. Only the poor or people cast down from high society are barred from using the scents.


The Zoflari skin tone, also known as “The True Tone”, shimmers in gold, sallow and ivory hues. Hair as vibrant as the city’s blooming marigolds crowns their heads in every shade of red imaginable. And their eyes, oh their eyes – glistening with unusual and luminous colours, like stained glass reminiscent of the various Zoflari temples.

Tuesday, January 2, 2024

Adventureer


    /ədˈven.tʃə.rɪə(ɹ)/

    noun

    A brave, thrill-seeking individual, known for gallivanting into the wild yonder with a hat askew and a twinkling in their eye. They live for the quest of glory and fame, often found hopping over dragons (and dying in the process) or bargaining with mischievous sprites (and again, dying in the process). Notorious for turning left when the map clearly says right, an adventureer’s best-laid plans are often drawn in the sand at low tide (that is, if they don’t die in the process).